Story Artist | Game Designer | Wildlife Conservationist
Keyframe illustration of my own IP (part of a collaborative anthology series with The Canid Project, a wildlife non-profit), Escape to Apple Wick Hill
Collegiate Teaching
Interaction Design | World Building | Storyboarding | Character Design | Traditional Media
Concept Artwork
Bio | MFA Thesis | Digital Illustration | Traditional Art | Sketchbook | Conventions
AR/VR Educational Technologies
VR Design Doc | AR Design Doc (PDF) | Visual Development | Dev Blog | Art Book | AR App Book
CSpresso is an educational AR/VR experience, designed to teach children about binary math and computer science. The VR portion is designed for the Oculus Quest, which is a standalone headset. The standalone feature allows users to move around, freely as there are no wires attached to it. The AR portion is designed to work with a storybook, where the user solves binary math problems via interactions on their mobile or tablet device. My role on this project included visual development, narrative design, UX research and UX design. It was a rewarding collaborative effort comprised of researchers, educators, designers and developers. It was demoed at Oculus Connect 6, 2019 in San Jose.
Walkthough of our binary math level of C-Spresso as a mobile AR app. Meant to demonstrate how sections of textbooks could be designed as supplemental AR-enabled learning tools for students needing visual and/or tactile learnings aids.
Social AR/VR UX Research
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Avatar Messaging App
UX Research | UX Design | Visual Development
I was a mobile product designer with a tech start-up developing a mobile app called Flutter, which is avatar based messaging service. Although Product Designer was my main title, I wore many hats during this project. My roles included the following responsibilities:
Product Designer- designing user flows, user personas, user case storyboards, UI and interaction design, while collaborating with the rest of the team in order to create a unique social media experience.
UX/UI Design-Defined what the user experience should entail based on UX research and technical requirements, established by CTO and CIO
Visual Design- Create overall look and feel of messaging app, created all unique art assets (avatars & backgrounds)
Branding Materials- Logo designs, marketing materials, color scheme, typography
Design Lead- Frequent communications with the project manager and developers
VR Vision Therapy Game
Design Doc | Visual Development
Haunted Seas is a virtual reality vision therapy game, designed to enhance patient compliance in young patients when undergoing therapy for a condition called Convergence Insufficiency Syndrome. My job was to create a world that patients could get lost in so that they could forget that they are receiving therapy and instead, are brave pirates, sailing around an enchanted world. The game mechanics were designed to use eye tracing in virtual reality to force the patient to do repeated eye rotations and was effective in improving children’s vision therapy experiences. It has recently won European Auggie Award for “Most Innovative Breakthrough” in 2018 AWE EU.
Research award video including some explanation of my role on the project.
Demo video of the VR vision therapy game with eye tracking disabled. Game mechanics are simplified and sped up to demo one hour therapy in a few minutes. Audio is placeholder and was replaced in final version.