Haunted Seas

Haunted Seas is a virtual reality vision therapy game, designed to enhance patient compliance in young patients when undergoing therapy for a condition called Convergence Insufficiency Syndrome. My job was to create a world that patients could get lost in so that they could forget that they are receiving therapy and instead, are brave pirates, sailing around an enchanted world. The game mechanics were designed to use eye tracing in virtual reality to force the patient to do repeated eye rotations and was effective in improving children’s vision therapy experiences. It has recently won European Auggie Award for “Most Innovative Breakthrough” in 2018 AWE EU.


Demo video of the virtual reality vision therapy game, Haunted Seas. Eye tracking feature is disabled in the video.

Game mechanics are sped up to get through entire therapy in a few minutes for demonstration. Audio is placeholder and was replaced in final version.


Gulnare of Persia

This is a project that started out after I came across one of the Arabian Nights Tales, The King of Persia and the Princess of the Sea. After reading the story, I decided to re-write it so that it may appeal to a more current audience. The princess, Gulnare was almost an afterthought in the story, she’s introduced as gift to the king and you don’t hear about who she is or where she came from until the last few pages. I decided to make Gulnare the main character and give her a voice, which she both literally and figuratively did not have in the original version. Later, I began to collaborate with a few students and peers on an interactive storybook using augmented reality. It was an ambitious project, but the end result was a working prototype of our concept.


MFA Thesis Process Book


Mobile App UX/UI Work at webFlutter

My most recent work has been as a product designer with a tech start-up called, WebFlutter. My role as a product designer has been to create the look and feel for this app based on who it may be used by. I have been in charge of designing user flows, interface and interaction design, while collaborating with developers in order to create a unique social media experience. It has been really fun and I look forward to continuing with the project.


2D Animation of my artwork